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IndieGames.com – The Weblog GDC 2012: Saltsman, Johnson On …

How do you think the rise of social games will influence design in other areas of the game biz? Adam Saltsman: One positive outcome that I am looking forward to is the expansion of our audience. PopCap...

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GI Career Fair: Games Design | Article

In the third of our GamesIndustry.biz Career Fair videos we concentrate on games design with insight from veterans of the. … During the session, with input from the audience of students and graduates,...

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What Every Business Can Learn From Social Gaming | Fast Company

Interactive design is no longer just for social gaming behemoths such as Zynga and EA. Small upstart franchises are starting to use the cloud to create real-time two-way dialogues with their audience,...

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How to Prepare Your Social Game for Massive Growth

This is the Big Audience problem and what NoSQL databases are designed to address. Of course, if you have a Big Audience, you are probably going to generate Big Data. And most social games deploy both...

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Social Media Week: 'Games For Brands' Review – London Digital …

The first level explained to the audience that gamification is 10% game design and 90% psychology. Gamification starts by fulfilling core human needs, such as status, social contact, power,...

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GDC 2012: Sid Meier Sees "Interesting Decisions" Even in Rhythm …

Some of the audience could see this as a slight jab to the brand of social games made by Zynga, but repetitiveness in game design isn't unique to the strategy genre. Through Meier's nearly hour-long...

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Social to Mobile: How to Build and Engage a Profitable Mobile App …

The evolution of mobile apps, and specifically the transition of an online social game to the mobile environment, requires a keen knowledge of your audience to stand out from the competition and to...

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Ask IndieGames: Are indie developers censoring themselves?

Some of the most memorable indie games I've played are ones that tell a personal story, or are designed to shock the audience. If you tackle a social or political issue within a game , though, you...

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MMO Family: Exploring game writing for short attention spans …

But she added that the team also spends a lot of time researching the developmental needs, social needs, and interests of children in various age groups in order to write games that really appeal to...

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GDC Roundup: Day One | GamesIndustry International

The first day of the Game Developer Conference in San Francisco featured the Free-to-Play Design and Business Summit and the Game Narrative Summit, which gave developers the chance to discuss the way...

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