IndieGames.com – The Weblog GDC 2012: Saltsman, Johnson On …
How do you think the rise of social games will influence design in other areas of the game biz? Adam Saltsman: One positive outcome that I am looking forward to is the expansion of our audience. PopCap...
View ArticleGI Career Fair: Games Design | Article
In the third of our GamesIndustry.biz Career Fair videos we concentrate on games design with insight from veterans of the. … During the session, with input from the audience of students and graduates,...
View ArticleWhat Every Business Can Learn From Social Gaming | Fast Company
Interactive design is no longer just for social gaming behemoths such as Zynga and EA. Small upstart franchises are starting to use the cloud to create real-time two-way dialogues with their audience,...
View ArticleHow to Prepare Your Social Game for Massive Growth
This is the Big Audience problem and what NoSQL databases are designed to address. Of course, if you have a Big Audience, you are probably going to generate Big Data. And most social games deploy both...
View ArticleSocial Media Week: 'Games For Brands' Review – London Digital …
The first level explained to the audience that gamification is 10% game design and 90% psychology. Gamification starts by fulfilling core human needs, such as status, social contact, power,...
View ArticleGDC 2012: Sid Meier Sees "Interesting Decisions" Even in Rhythm …
Some of the audience could see this as a slight jab to the brand of social games made by Zynga, but repetitiveness in game design isn't unique to the strategy genre. Through Meier's nearly hour-long...
View ArticleSocial to Mobile: How to Build and Engage a Profitable Mobile App …
The evolution of mobile apps, and specifically the transition of an online social game to the mobile environment, requires a keen knowledge of your audience to stand out from the competition and to...
View ArticleAsk IndieGames: Are indie developers censoring themselves?
Some of the most memorable indie games I've played are ones that tell a personal story, or are designed to shock the audience. If you tackle a social or political issue within a game , though, you...
View ArticleMMO Family: Exploring game writing for short attention spans …
But she added that the team also spends a lot of time researching the developmental needs, social needs, and interests of children in various age groups in order to write games that really appeal to...
View ArticleGDC Roundup: Day One | GamesIndustry International
The first day of the Game Developer Conference in San Francisco featured the Free-to-Play Design and Business Summit and the Game Narrative Summit, which gave developers the chance to discuss the way...
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